If you’re interested in knowing more about Zune Game Development using the XNA Game Studio platform, then make sure to check out the Zune Game Development FAQ over at XNA Creators Club Online. Here are some of the interesting tidbits gleamed from the FAQ:
- XNA Game Studio 3 integration includes “discoverability and access to user’s music allowing the user to customize background soundtracks or create real-time visualizations.”
- Multiple Zunes will be able to connect wirelessly in “ad-hoc gaming experience[s]”
- Will support Zune 4/8, 30, and 80
- Games will be deployed via PC connection using the XNA Game Studio 3.0 to deploy
- No XNA Creators Club subscription will be needed to deploy a game
- DRM licensed music can not be played
- Preview of the package will be coming out in Spring
- 240 x 320 display only and games must be designed for one-handed usage
- Supports 2D graphics only through XNA Framework SpriteBatch APIs, and Rendertargets. You can directly set pixel data to textures
- Limited to 16MB for code and content
- Zune will not support Xbox Live
